Winging It is a Game Boy Color game about being a bird momma. It was produced by myself and five other DePaul students in 72 hours for the 2020 Wholesome Games Jam, and was featured at IndieCade Horizons 2021.
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As the only team member with previous experience in GB Studio, I scripted all the gameplay and interactions: cutscenes, object behavior, and level layouts. While this was technically programming work, the visual interface of GB Studio makes it feel more like a design problem. Scenes are stitched together with dotted lines similar to interactive prototypes in Figma.
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Working in GB Studio was a great choice for the jam, because it gave us very strict limits on colors, text length, controls, and sprites on-screen at once. Adhering to the actual hardware limitations of the Game Boy Color helped keep the scope of the project small and gave it a distinct style. It also gave us the ability to produce a playable physical copy of the game, which is a rare treat as indie video game developers.
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A small moment in the game that I’m particularly proud of is the cutscene where the bird builds her nest. Scripting out the movements was time consuming, and I had to account for three possible nest materials the player could have. After brute-forcing my way through coding the three variants during the jam, I implemented a more elegant solution for a later patch.
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